Fictional demo · Product engineer · Copenhagen

I turn complex workflows into calm, useful software.

I design and build thoughtful tools for people doing difficult work—usually where software needs to disappear and the task needs to shine.

Atlas Fieldnotes Featured

An offline-first conservation workspace built for field teams.

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2024 —
Common Ground Case study

A civic-data explorer that makes local decisions understandable.

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2023 — 2024
Tern In production

An editorial workflow for small, ambitious magazines.

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2022 —
Staff product engineer at Northstar Tools · Copenhagen · Remote

Leading product and platform work for collaboration tools used by distributed teams.

2023 — Present
Senior product designer at Sundial Studio · Copenhagen

Designed data-heavy products for climate, research, and public-interest organizations.

2020 — 2023
Designer & developer at Independent · Europe

Partnered with small teams from first prototype through dependable production software.

2017 — 2020
IT University of Copenhagen MSc, Digital Design & Interactive Technologies

Focused on human-computer interaction and collaborative systems.

2015 — 2017
Aarhus University BSc, Computer Science
2012 — 2015
Product strategyInteraction designPythonTypeScriptDjangoVueOffline-first systemsDesign systemsTechnical writing
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A boring deployment is a feature Designing for the five-minute return visit What an offline-first field test taught us